﻿using System;
using System.Collections.Generic;
using System.Xml.Serialization;

namespace DataAccessLayer
{
    [Serializable, XmlType("Boss")]
    [XmlInclude(typeof(SynergicBossEnemy))]
    public class BossEnemy : EnemyEx
    {
        public BossEnemy()
        {
            CollisionRectangles = new List<EditorRect>();
        }
    }
}